Amnesiac Adventure
Dying Flame
About Us
Gamers at Heart
With the dawn of the Internet of Things and moving in to the Fourth Industrial Revolution, entertainment has to keep pace with the Revolution.
Welcome to RoundTable Games Studio. Have a seat at our table and we’ll tell you a little about ourselves.
At RTGS, we have one vision, and one purpose: - To make games that will keep players awake all night, pondering every decision and how it will affect the story that they experience.
We innovate with stories, mechanics and design that give players fun, satisfaction and a sense of achievement that will last until they pick up our next title.
Our Projects
Dying Flame
My Adventurer Guild
Amnesiac Adventure
March 2021
Our protagonist awakens in a strange mansion. His only possessions are a lighter and a handful of cigarettes. Light your way, explore, and solve the puzzles to uncover his story.
Narrative/Story Focus
The Exploration of what Addiction feels like
The fear and stress of the unknown
What they will sacrifice for the addiction
Genre
Psychological horror
Exploration
Puzzle solving
TBA 2024
You play as a guild master of newly founded adventurers’ guild, where you supervised the needs of the adventurers and the accomplishment of quests. You will also manage the allocation of resources and the development of the guilds, all the while experience the day-to-day lives of a multitude of character and their stories.
Narrative/Story Focus
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Manage Adventurers and their daily task
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Weapons / armor and potions has to arrange and apply to adventurers for their travel
Genre
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Single Player Sandbox Style gameplay
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Management style game
March 2022
Our adventurer ventures into the heart of the mountain, to complete a quest. Upon the cusp of success, he loses his memories and forget his mission! Unknown to our stalwart adventurer, the imprisoned Demon of Doubt pulls the strings, sowing seeds of doubt into the gaps of our hero’s memories, and fabricates a new reality, one that will facilitate their freedom. Will our adventurer recall his true memories and prevent the release of the Demon of Doubt?
Narrative/Story Focus
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Everything works like any other puzzle game, except it’s backwards
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Actions speak louder than words. What you do will have consequences
Genre
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Single Player
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Puzzle solving
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Adventure
Our Service
Game Design
Core loops, mechanics & systems
Characters & World building
Monetization
Narrative & Storyboarding
Creating a narrative that will keep players engaged throughout
Mobile App Design
Creating the app features
User interface layout
User experience design